PERSONAL PROFILE

  • A highly motivated individual who strives for excellence to provide quality service within a team environment or working on their own initiative.

  • Experienced in Level Design, Gameplay Design and Cinematic Design.

    • The Devil In Me by Supermassive Games.

    • Directive 8020 by Supermassive Games.

    • Unannounced Upcoming Project by Supermassive Games.

  • Experienced in Quality Assurance:

    • Hyenas by Creative Assembly, produced by SEGA.

    • Monstrum by Team JunkFish

    • Ion Fury by Voidpoint, produced by 3D Realms.

  • Extensive experience in Level Design at various stages of development pipeline including, Paper Prototyping, Whiteboxing, and Final Implementation up to Release.

  • Prince William BAFTA & Warner Bros Scholar Holder (2019 cohort). Mentored by Industry Veterans Steve Lee and Tim Spencer with focus on Level Design.

  • Winner of the Innovative Game Design Award by Yo-Yo Games for Obsol33t (2018)

  • Global Game Jam winner of Best Game Mechanic for Calling Mother (2017).

  • Effective analytical, organisational, and communication skills. Active problem solver.

  • Skilled in the use and implementation of bug-tracking software to test all areas of a game, tackling specific areas where needed. Able to work with stakeholders on a large project within a team-based environment, and able to react to the changing flow of project work as the situation requires.

  • Previously employed as a Senior Embedded QA Technician for the World Pod at Creative Assembly.

  • Currently employed as a Level Designer at Supermassive Games, having previously worked on The Devil In Me as a Level, Cinematic, and Gameplayer Designer. I am now currently working on Directive 8020 and an as-of-yet unannounced project at Supermassive Games as part of the Level Design and Encounters team.

CORE SKILLS

  • Experienced in various areas of Game Design, with a specific focus in Level Design. I also have extensive knowledge and experience in Narrative Design, World Building, and Games Systems Development such as Core Game Mechanics.

  • Experienced use of JIRA, Testrail, AxoSoft, and Lean Testing Bug Tracker from a Quality Assurance and Design perspective.

  • Provided additional support to my project teams throughout my University Career over and above recognized time and work commitments.

  • My Honours and Masters degree courses allowed me to build my skills and experience in the overall games industry, interacting with a variety of skilled individuals from all areas of games development within a simulated game studio environment.

  • Accepting daily challenges as a learning opportunity and self-development.

 

ADDITIONAL INFORMATION

  • BAFTA Prince William Scholar and Warner Bros Creative Talent Season 6 member.

  • Awarded The Game Maker Innovative Game Design Award by Yo-Yo Games at the Abertay Project Showcase (2018) for my Honours Project Obsol33t.

  • Awarded Best Game Mechanic Team Shortwave at the Abertay Global Game Jam (2017) for our game Calling Mother.

  • Awarded Best Project Year 3 from Glasgow Caledonian University.

  • Credited Games Tester on Monstrum by Team Junkfish.

 

REFERENCES

 

Dr Robin J.S. Sloan                                                                

Lecturer/Project Supervisor                                                    

Abertay University                                                                  

Kydd Building                                                                          

Bell St                                                                                      

Dundee                                                                                    

DD1 1HG                                                                                 

+44 (0)1382 308177                                                               

r.sloan@abertay.ac.uk

www.robinjss.co.uk

 

Additional References upon request