PERSONAL PROFILE
A highly motivated individual who strives for excellence to provide quality service within a team environment or working on their own initiative.
Experienced in Level Design, Gameplay Design and Cinematic Design.
The Devil In Me by Supermassive Games.
Directive 8020 by Supermassive Games.
Unannounced Upcoming Project by Supermassive Games.
Experienced in Quality Assurance:
Hyenas by Creative Assembly, produced by SEGA.
Monstrum by Team JunkFish
Ion Fury by Voidpoint, produced by 3D Realms.
Extensive experience in Level Design at various stages of development pipeline including, Paper Prototyping, Whiteboxing, and Final Implementation up to Release.
Prince William BAFTA & Warner Bros Scholar Holder (2019 cohort). Mentored by Industry Veterans Steve Lee and Tim Spencer with focus on Level Design.
Winner of the Innovative Game Design Award by Yo-Yo Games for Obsol33t (2018)
Global Game Jam winner of Best Game Mechanic for Calling Mother (2017).
Effective analytical, organisational, and communication skills. Active problem solver.
Skilled in the use and implementation of bug-tracking software to test all areas of a game, tackling specific areas where needed. Able to work with stakeholders on a large project within a team-based environment, and able to react to the changing flow of project work as the situation requires.
Previously employed as a Senior Embedded QA Technician for the World Pod at Creative Assembly.
Currently employed as a Level Designer at Supermassive Games, having previously worked on The Devil In Me as a Level, Cinematic, and Gameplayer Designer. I am now currently working on Directive 8020 and an as-of-yet unannounced project at Supermassive Games as part of the Level Design and Encounters team.
CORE SKILLS
Experienced in various areas of Game Design, with a specific focus in Level Design. I also have extensive knowledge and experience in Narrative Design, World Building, and Games Systems Development such as Core Game Mechanics.
Experienced use of JIRA, Testrail, AxoSoft, and Lean Testing Bug Tracker from a Quality Assurance and Design perspective.
Provided additional support to my project teams throughout my University Career over and above recognized time and work commitments.
My Honours and Masters degree courses allowed me to build my skills and experience in the overall games industry, interacting with a variety of skilled individuals from all areas of games development within a simulated game studio environment.
Accepting daily challenges as a learning opportunity and self-development.
ADDITIONAL INFORMATION
BAFTA Prince William Scholar and Warner Bros Creative Talent Season 6 member.
Awarded The Game Maker Innovative Game Design Award by Yo-Yo Games at the Abertay Project Showcase (2018) for my Honours Project Obsol33t.
Awarded Best Game Mechanic Team Shortwave at the Abertay Global Game Jam (2017) for our game Calling Mother.
Awarded Best Project Year 3 from Glasgow Caledonian University.
Credited Games Tester on Monstrum by Team Junkfish.
REFERENCES
Dr Robin J.S. Sloan
Lecturer/Project Supervisor
Abertay University
Kydd Building
Bell St
Dundee
DD1 1HG
+44 (0)1382 308177