This Burnt Earth

Masters Project

 
 
 
 

Masters Project - Level Design, Narrative Design, World and Character Design, Mechanics design, QA

A short play-through of my finished Masters Project. The project was created as part of a collaborative Masters Project. I used the Unity Engine for the development of the game level and mechanics. I made use of Paper Prototypes, Draftsight, Photoshop, and Unity itself in the creation of level design and flow game mechanics designs, and I made use of Google Docs, various flow diagrams, and Twine to create the initial narrative and script flow for the game.

The player character is Eiladh a local tagger who is tasked with finding her brother whilst exploring this dystopian vision of a future Dundee. The isometric view provided a unique challenge for us as a team in order to design the overall levels, animations, and assets to create a believable living world.

During my Fifth (5th) Year of University, I created the above vertical slice as a representation of a collaborative project between multiple disciplines within a simulated Game Studio. My part in the project was the following:

  • Level Design - creation and placement of objects, interactable elements and NPCs in the level, creating the level flow, map design, and lighting placement

  • Narrative Design - I wrote the script for the vertical slice, developed the overall story, and created the names and dialogue for the NPCs within the world.

  • Designing the Game Mechanics for the player character in order to interact with the world - this included the unique save mechanic of using the players tagging (spray painting) skills to save, and the ability to hide from enemies

  • Design of scripted events such as the initial scene where Eiladh must hide

  • Input on the design of Menu Assets

  • Testing of the game was also a key task I took on in order to create a stable and playable prototype